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Question by
rubenpvargas · Jul 17, 2012 at 10:09 PM ·
guitextscreen
Resize text bassed on screen resolution
first, sorry for bad english
Im making a GUI for my 2d game, but i want to target to all ios devices, so, ther is 4 screen resolutions 2 small and 2 really big. Recently, i notice mi text get very small in the largest resolutions.
There is a easy way to get te text scaled for maintain their size? or i need to code for every screen?
thanks in advance
Comment
Answer by moosecena · Jul 18, 2012 at 01:18 PM
Wolfram Kresse gave a good explanation of GuiText in this answer:
http://answers.unity3d.com/questions/61213/build-is-changing-gui-positions.html
It can be configured to scale automatically for different screens - so there should be no need to code for different resolutions if you use GuiText.
Your answer
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