Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Demrek1971 · Feb 15, 2011 at 08:47 PM · physicsmath

My maths & physics are super rusty, I need some advises before getting started

Hello Guys,

My maths & physics are super rusty, I'm pretty sure that the Unity3D will do many of the low level/tricky stuffs for me.

I'm wondering what are the maths and physics I would need to be able to write almost any type of games, where can I pick up those skills, any books to recommend ?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image NinjaSquirrel · Feb 15, 2011 at 10:01 PM 0
Share

It depends highly on what game you want to create, and how complex it will be.

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by tertle · Feb 15, 2011 at 10:55 PM

A basic understanding of Vectors such as finding angles and magnitudes is all you probably need for most games. (Bit of trig and geometry never hurt)

You can wing most of it by googling answers or looking at scripts others have done when you come across a problem. But generally when designing a game most of the required maths is for the engine, and that's already done for you.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image GesterX · May 01, 2011 at 08:35 PM 0
Share

I agree with this. You will basically "learn as you go" by following tutorials and using Unity answers

avatar image
0

Answer by Noah-1 · Feb 15, 2011 at 09:17 PM

Hello

Hey so you want some books for coding.

Well if youre just beginning to code in unty the first step is to check this little introduccion for unity:

It is the first topic

The when youre done with it I really recommend you checking this book:

Unity Game Development Essentials

When you finish getting some knowlege in scripting, check out some tutorials on youtube or on this page:

Design3

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Hop (Ketchapp) Mechanic (Jump between platforms with certain velocity while controlling object on X axis) 1 Answer

How to decrease/(have constant) speed of a ball rolling downhill? 0 Answers

What is the best way to map the curve of a jump? 1 Answer

Physics Calculation: How to Calculate where Rigidbody will Drop ? 1 Answer

How to find the center of mass from capsulecast 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges