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Question by Gusic · Dec 22, 2013 at 04:01 PM · cameraparent

Why is my Camera rotating?

alt text

FYI i am using unity 4.3 and im making a 2d game using the 2d mode in unity.

As you can see in the picture, every time i run the game it runs fine but after a few seconds the camera just rotate away. i have no idea why this is happening it will very helpful if you guys can help me. do i need a camera script? im using c#.

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Answer by Statement · Dec 22, 2013 at 04:02 PM

It's rotating because it's parented to a rotating ball.

I'd suggest you

  • Unparent the camera

  • Write a simple script that follows the position of the ball

  • Attach the script to the camera

A super simple script that can be placed on the camera is as follows:

 using UnityEngine;
 public class Follow : MonoBehaviour {
     public Transform target;
     void LateUpdate () {
         if (target) 
             transform.position = target.position;
         else
             Debug.LogWarning ("You forgot to set the target", this);
     }
 }

You'll need to set the target to the ball for it to work. If you need an offset, add a variable for it or just place this on an empty game object and parent your camera onto that game object and offset it via the inspector (change position).

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Answer by Gusic · Dec 22, 2013 at 04:25 PM

I have fixed the problem but thank you. I now have a very big problem when I move my character forward and jump but a couple seconds latter the ball goes the opposite direction all of the sudden and the floats away randomly I am so confused

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