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Unity 5 Lights Transport Jobs
Please help how to disable or skip this jobs... :( i need build game fast Unity 5
Answer by dejongh · Mar 31, 2015 at 03:24 PM
What you're seeing is the lighting engine doing the calculations for Global Illumination. For an outdoor scene like this you probably don't really need this switched on anyway. Disable GI by going to your Lighting window (Window > Lighting), the Scene tab, and switch off Precomputed Realtime GI and Continuous Baking. Instead set the Ambient Intensity value to where your scene is lit satisfactorily again. Hope it helps!
Ahh thank you so much.
Was getting crazy after listening to my fans running at max constantly while doing level design ;)
Yes finally my game rendered it was stuck on 7/11 and I could not understand why. It was stuck on 7/11 for like 8 hours :o thank you for your help
Answer by Brozef · Mar 21, 2016 at 11:23 PM
Apparently this is a Bug where if you have any GameObject set to Static in the inspector it will freeze the Clustering at 7/11 jobs. I unchecked static on all objects and lowered Realtime GI resolution to 0.5 and it went through the lightmapping in about 10 seconds.
Answer by Muddasarmir · Dec 21, 2016 at 07:31 AM
"Integrate failed on Light Transport job". i am doing Survival Shooter project and i am having this error. can anybody help. i also read all the previous comments related to this above but i didnt get at all. please help me.as fast as possible..
regards,
Okay go to window at the top of your unity screen and then click Lighting and Uncheck Precomputed Realtime GI and you can also uncheck Continious Baking let me know if you see those options this was giving me such a hard time with trying to render out my game until I found this post.
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