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Question by donimation · Nov 03, 2016 at 11:39 PM · androidplugingoogle playversionwarnings

Build finished after Google Play Games plugin setup but gives 2 FileNotFoundException (s) Should I be worried?

Hello everyone,

I've been trying to get the Google Play Games plugin from GitHub to work in a test project in order to try out a Leaderboards asset I got from the store. The steps I've taken so far are mentioned in detail in a recent post here.

About the only thing I haven't tried yet is to update from Unity 5.3.1 to 5.4.1 but to avoid another potential "can of worms" I'm saving that as last resort and wanted to get a second opinion first.

So far, I can build a signed APK that the Google Dev. Console accepts, and can even deploy to a test device, but I'm still getting the following Errors, and Warning logs:

 FileNotFoundException: Could not load file or assembly 'UnityEditor.iOS.Extensions.Xcode, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
 UnityEditor.HostView:OnGUI()

 FileNotFoundException: Could not load file or assembly 'UnityEditor.iOS.Extensions.Xcode, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
 Google.IOSResolver..cctor ()
 Rethrow as TypeInitializationException: An exception was thrown by the type initializer for Google.IOSResolver
 UnityEditor.HostView:OnGUI()

 Resolver version is now: 10101
 UnityEngine.Debug:Log(Object)
 GooglePlayServices.PlayServicesResolver:RegisterResolver(IResolver)
 GooglePlayServices.ResolverVer1_1:.cctor()
 UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[])

 WARNING: No compatible versions of com.android.support:support-v4 required by (com.google.android.gms:play-services-basement:9.8.0), will try using the latest version 24.0.0
 UnityEngine.Debug:Log(Object)
 Google.JarResolver.PlayServicesSupport:Log(String, Boolean)
 Google.JarResolver.PlayServicesSupport:ResolveDependencies(Boolean)
 GooglePlayServices.ResolverVer1_1:DoResolutionNoAndroidPackageChecks(PlayServicesSupport, String, OverwriteConfirmation)
 GooglePlayServices.<DoResolution>c__AnonStorey1:<>m__0()
 GooglePlayServices.ResolverVer1_1:DoResolution(PlayServicesSupport, String, OverwriteConfirmation, Action)
 GooglePlayServices.PlayServicesResolver:Resolve(Action)
 GooglePlayServices.PlayServicesResolver:AutoResolve()
 UnityEditor.EditorApplication:Internal_CallUpdateFunctions()

 WARNING: No compatible versions of com.android.support:support-annotations required by (com.android.support:support-v4:23.1+, com.android.support:support-v4:24.0.0), will try using the latest version 24.0.0
 UnityEngine.Debug:Log(Object)

Q:

  • Should I go ahead an try to import the Leaderboards plugin despite these Errors/Warnings?

  • Would an update from Unity 5.3.1 to 5.4.1 be likely to resolve said Warnings?

Thank you for reading; Any advice/opinion on the mater is appreciated!

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avatar image donimation · Nov 07, 2016 at 04:45 PM 0
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Updating to Unity 5.4.2 ...

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Answer by donimation · Nov 07, 2016 at 05:08 PM

Updating to the latest version of the Unity Editor (5.4.2) seems to have removed 2 errors leaving me with just the 3 Warning Logs:

 Resolver version is now: 10101
 UnityEngine.Debug:Log(Object)
 GooglePlayServices.PlayServicesResolver:RegisterResolver(IResolver)
 GooglePlayServices.ResolverVer1_1:.cctor()
 UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[])
 
 WARNING: No compatible versions of com.android.support:support-v4 required by (com.google.android.gms:play-services-basement:9.8.0), will try using the latest version 24.0.0
 UnityEngine.Debug:Log(Object)
 Google.JarResolver.PlayServicesSupport:Log(String, Boolean)
 Google.JarResolver.PlayServicesSupport:ResolveDependencies(Boolean)
 GooglePlayServices.ResolverVer1_1:DoResolutionNoAndroidPackageChecks(PlayServicesSupport, String, OverwriteConfirmation)
 GooglePlayServices.<DoResolution>c__AnonStorey1:<>m__0()
 GooglePlayServices.ResolverVer1_1:DoResolution(PlayServicesSupport, String, OverwriteConfirmation, Action)
 GooglePlayServices.PlayServicesResolver:Resolve(Action)
 GooglePlayServices.PlayServicesResolver:AutoResolve()
 UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
 
 WARNING: No compatible versions of com.android.support:support-annotations required by (com.android.support:support-v4:23.1+, com.android.support:support-v4:24.0.0), will try using the latest version 24.0.0
 UnityEngine.Debug:Log(Object)
 Google.JarResolver.PlayServicesSupport:Log(String, Boolean)
 Google.JarResolver.PlayServicesSupport:ResolveDependencies(Boolean)
 GooglePlayServices.ResolverVer1_1:DoResolutionNoAndroidPackageChecks(PlayServicesSupport, String, OverwriteConfirmation)
 GooglePlayServices.<DoResolution>c__AnonStorey1:<>m__0()
 GooglePlayServices.ResolverVer1_1:DoResolution(PlayServicesSupport, String, OverwriteConfirmation, Action)
 GooglePlayServices.PlayServicesResolver:Resolve(Action)
 GooglePlayServices.PlayServicesResolver:AutoResolve()
 UnityEditor.EditorApplication:Internal_CallUpdateFunctions()

I guess it's always a good idea to stay up to date with the latest Unity Editor :) Case Closed

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avatar image rajantande · Nov 08, 2016 at 11:13 PM 0
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I had a similar problem which was fixed by reinstalling 5.4.2f1 but with the iOS Build Support packages as well. This meant that I now have UnityEditor.iOS.Extensions.dll on my machine which fixed the

FileNotFoundException: Could not load file or assembly 'UnityEditor.iOS.Extensions.Xcode, Version=1.0.0.0, Culture=neutral, Public$$anonymous$$eyToken=null' or one of its dependencies.

errors

avatar image Purtsi · Nov 10, 2016 at 10:48 AM 0
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I'm having the same debug warnings. I'm not sure if my problem is exactly related to those warnings but every time I press play in editor I have a lag spike of 3-5 seconds every time. After the lag spike those warning messages pop up. I can live with the debug warnings but the lag is really annoying in the long run. You didn't happen to run into this kind of behaviour after implementing the plugin?

avatar image donimation Purtsi · Nov 10, 2016 at 05:10 PM 0
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@Purtsi Yes, same thing here. I get them after about 3 seconds.

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Answer by Nicola-Patti · Dec 04, 2016 at 08:28 PM

I had the same problem building for Android platforms. I've resolved the problem selecting the menu: Build Settings -> iOS platform and downloading/installing the iOS SDK. After that i did not receive errors nor warnings.

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