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One-way physics reaction : Objects reacting with physics to player without player being affected
Hi.
When the square sprite dies in my game, he breaks apart into many little sprites, each with a 2d rigidbody. The player square respawns and can once again move about.
The result I am after is that the player can run into the amassing debris left from previous deaths without it affecting their movement or physics. I want the physics reaction to take place on the debris, but not on the player. Is this possible?
In my head I see the debris flying away as if being kicked, or flying away when squashed against a wall but it is imperative it doesn't impact the player. So the player's speed wouldn't reduce and if they ran at a wall and jumped whilst against it they would jump flush against it.
I've been racking my brain about how to do this and am getting nowhere.
Thanks in advance.
Use a real-world solution...make the player's mass very large in comparison to the debris particles.
Answer by Pyrian · Apr 16, 2014 at 10:59 PM
I agree with robertblu that making a large mass disparity would probably be the best answer. That being said, you can do what you want to do. Put the debris on a Layer that doesn't interact with the Player (so the player won't be affected by them), then in that Layer add a kinematic rigidbody that mirrors the player's size and movements (so the debris IS affected by the player).
Thank you very much - genius idea, never thought of that.
Answer by Bunny83 · Apr 16, 2014 at 11:13 PM
A common solution is to:
ignore collisions between the player layer and the debris layer.
add another kinematic rigidbody as child to your player and allow collisions with the debris layer.
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