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Question by frackfrick · Aug 06, 2015 at 05:19 PM · textnetworkphotonupdate

Using Photon View To update Text over the network

I'm Making a multiplayer FPS game and I want to give each player a 3d text object that they can write in whenever they want. everything is working fine except that other players don't see the 3d text updating. Ive added a photon view component to the text, but letting it observe the text mesh or mesh renderer doesn't work and gives me these errors:

Observed type is not serializable: UnityEngine.MeshRenderer Observed type is not serializable: UnityEngine.TextMesh

Is there some other component I need to view?

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Answer by satyagames · Aug 17, 2015 at 09:20 AM

PlayerNetWorkMover Script :- (To update a Text (Player names) over a network)

 using UnityEngine;
 using System.Collections;
 using UnityStandardAssets.CrossPlatformInput;
 public class PlayerNetworkMover : Photon.MonoBehaviour {
       public string playerName;
       private Transform _transformCacheName;
       private Transform _playerTransformName;
       void Start () 
       {
                 _transformCacheName = GetComponent<Transform>();
             _playerTransformName = _transformCacheName.FindChild("NameText");
 
                 if(photonView.isMine)
                {
                        GetComponentInChildren<PlayerNameScript>().enabled = true;
                    }
             else
                    {
                 StartCoroutine("UpdateData");
                }
      }
 
         IEnumerator UpdateData()
         {
                while(true)
             {
                     playerName = _playerTransformName.GetComponent<TextMesh>().text;
                     yield return null;
            }
          }
 
 
 
        void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
         {
             if(stream.isWriting){
                          stream.SendNext(_playerTransformName.GetComponent<TextMesh>().text);
                     }else{
                         _playerTransformName.GetComponent<TextMesh>().text = (string)stream.ReceiveNext();
                     } 
             }
 
 }

PlayerNameScript :- (You should attack this script at you player head)

 using UnityEngine;
 using System.Collections;
 
 public class PlayerNameScript : MonoBehaviour {
 
 
     string playerName;
 
     void Update () {
         //playerName = GameControl.control.c_id;
         GetComponent<TextMesh> ().text = playerName;
 
     }
     
 }



alt text


networkmover.png (90.9 kB)
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avatar image Oscarleegarza · Apr 14, 2018 at 09:04 PM 0
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Thank you. great work. This just helped me so much :)

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