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Question by
river_rover · Mar 12, 2018 at 12:26 PM ·
2duiaspect-ratioaspect ratio
How to make my game look like Odallus?
I want to make my 2D Metroidvania game look like Odallus, with the play area in the center and UI elements around it. I need the play area to stay exactly the same size and shape otherwise you will be able to see into an adjacent room or the blank background.
I tried writing a script to adjust the viewport rect and I followed a guide online involving aspect ratio fitters, but couldn't get a good solution. Does anybody know how to do this?
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