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Question by Professor Sody · Aug 14, 2013 at 04:30 PM · buttononguigui-button

Gui button doesnt show

heres my code:

 using UnityEngine;
 using System.Collections;
 
 public class barrackSpawner : MonoBehaviour
 {
     public Texture2D txture;
     void Start()
     {
     }
     
     
     void OnGUI()
     {
         Event e = Event.current;
         if(e.isMouse)
         {
             Debug.Log("Barracks Menu Open");
             // Make a background box
             if(GUI.Button(new Rect(15,15,100,50),txture))
                 Debug.Log("Gui works");
             
         }
         
     }
 }


the button doesnt display but i do get the debug message when i click on the right area. i did search but didnt find anyone with similar problem.

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Answer by robertbu · Aug 14, 2013 at 04:33 PM

The Button code needs to be executed during a EventType.Repaint to show. So to show you can do:

 if(e.isMouse || e.type == EventType.Repaint)  

What are you trying to do with restricting your button to mouse events?

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avatar image Professor Sody · Aug 14, 2013 at 04:35 PM 0
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i want to pop-up gui button when the barracks on the screen is clicked

avatar image robertbu · Aug 14, 2013 at 04:44 PM 0
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I don't know what a 'barracks' is. Assu$$anonymous$$g it is the game object this script is attached to, then what you want to do:

At the top of the file:

 bool showButton = false;

New function:

 void On$$anonymous$$ouseDown() {
    showButton = true;
 }

Then your GUI code:

 void OnGUI()
 {
     if(showbutton && GUI.Button(new Rect(15,15,100,50),txture)) {
         Debug.Log("Gui works");
         showButton = false;
     }
 }

avatar image Professor Sody · Aug 14, 2013 at 04:51 PM 0
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thanks that worked!!! another question can i use the same for GUI group?

avatar image robertbu · Aug 14, 2013 at 08:19 PM 0
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Enclose your whole group inside an 'if (show)' statement.

avatar image Professor Sody · Aug 15, 2013 at 10:08 AM 0
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thanks for the solution, can you tell me what i was doing wrong in the OP? The logic is somewhat similar...

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