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Question by 2DMinator · Oct 09, 2014 at 01:46 PM · androidresolution

High Resulotion [1440 x 2560] Compability

Hey , i have LG G3 and im developing for android.

now i used to develop to samsung galaxy s3 which haves a normal resolution.

but the LG G3 have extremly high resulotion and everything seems super small.

does anyone have an algorithim to keep the Buttons/Texts/Fields resized automatically ?

i've tried lots of stuff .

nothing actually worked.

thanks in advance .

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Answer by unimechanic · Oct 09, 2014 at 09:11 PM

You can use the GUI.matrix to scale the interface according to the screen's DPI:

http://docs.unity3d.com/ScriptReference/GUI-matrix.html

http://docs.unity3d.com/ScriptReference/Screen-dpi.html

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Answer by jmparavicini · Oct 09, 2014 at 09:44 PM

You could use the GUI.matrix or use the new unity 4.6 UI system it has a totally new resizing function

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avatar image 2DMinator · Oct 09, 2014 at 11:41 PM 0
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which 4.6 UI system ? can i have some references about it ?

my LG G3 has 640 DPI and resolution of 1440 x 2560 .

everything is perfect in any device but $$anonymous$$e .

i've also tried this :

public static void AutoResize(int screenWidth, int screenHeight) { Vector2 resizeRatio = new Vector2((float)Screen.width / screenWidth, (float)Screen.height / screenHeight); GUI.matrix = $$anonymous$$atrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(resizeRatio.x, resizeRatio.y, 1.0f));

}

guess what.. Same same.

any idea ?

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