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This question was
closed Jan 18, 2015 at 10:05 PM by
Graham-Dunnett for the following reason:
Duplicate Question
Question by
mgfcasa · Jan 18, 2015 at 10:05 PM ·
scripting problemcs8025
Parsing error
I have looked high and low in my code, but I just can't find the error Unity is mentioning. Unity says the "location_of_file.cs(68,48): error CS8025: Parsing error" exactly.
using UnityEngine;
using System.Collections;
public class CreateArmour : MonoBehaviour {
private BaseArmour newArmour;
private string[] itemNames = new string[4]{"Common", "Great", "Poor", "Amazing"};
private string[] itemDescs = new string[6]{"Kong's Great", "Knight Bill's", "A Peasant's", "Gods Gift of", "Most Epic", "The Greastest" };
private string Descs;
void start(){
CreateArmour();
Debug.Log (newArmour.ItemName.ToString);
Debug.Log (newArmour.ItemDesc.ToString);
Debug.Log (newArmour.ItemID.ToString);
Debug.Log (newArmour.ItemType.ToString);
Debug.Log (newArmour.Speed);
Debug.Log (newArmour.Intellegence);
Debug.Log (newArmour.RagDamage);
Debug.Log (newArmour.MelDamage);
}
void update(){
}
private void CreateNewArmour(){
newArmour = new BaseArmour();
newArmour.ItemName = itemNames[Random.Range(0,3)] + " Item";
newArmour.ItemID = Random(1,101);
newArmour.ItemDesc = itemDescs[Random.Range (0,5) + Descs;
ChooseArmourType();
//stats
newArmour.Health = Random.Range (1,20);
newArmour.Staminia = Random.Range (1,20);
newArmour.Speed = Random.Range (1,10);
}
//Armour Type
private void ChooseArmourType(){
int randomTemp = Random.Range(1,6);
switch(randomTemp){
case 1:
newArmour.ArmourType = BaseArmour.ArmourTypes.HEAD;
Descs = " Armoured Helment";
break;
case 2:
newArmour.ArmourType = BaseArmour.ArmourTypes.CHEST;
Descs = " Chest Armour";
break;
case 3:
newArmour.ArmourType = BaseArmour.ArmourTypes.FEET;
Descs = " Boots";
break;
case 4:
newArmour.ArmourType = BaseArmour.ArmourTypes.LEGS;
Descs = " Armoured Leggings";
break;
case 5:
newArmour.ArmourType = BaseArmour.ArmourTypes.ARMS;
Descs = " Gauntlet";
break;
case 6:
newArmour.ArmourType = BaseArmour.ArmourTypes.RING;
Descs = " Ring";
}
}
}
Comment
$$anonymous$$aybe look for answers tagged with cs8025.