Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Videogamedeveloper · Jan 23, 2015 at 06:38 PM · camerarotationplayerfollowfreezerotation

Camera not rotate when following player

Hello I am making a 2D game but I need the camera to follow the player (which Is a sprite) without rotating. For example my code for the player includes a rotation for the player to face the other side when he walks that way. But whenever I attach the camera to the player the camera follows the player when he rotates, therefore you are able to see the backside of the level, I was wondering if it is possible to have the camera follow the player without it rotating to the back of the level, and have the player still able to face the direction he is walking in. Here is the script attached to the player

 using UnityEngine;
 using System.Collections;
 
 public class playercontrol : MonoBehaviour {
 
     void Update () 
     {
         Movment ();
     }
 
     void Movment()
     {
         if(Input.GetKey (KeyCode.D))
         {
             transform.Translate(Vector2.right *4f* Time.deltaTime);
             transform.eulerAngles = new Vector2(0, 0);
         }
         if(Input.GetKey (KeyCode.A))
         {
             transform.Translate(Vector2.right *4f* Time.deltaTime);
             transform.eulerAngles = new Vector2(0, 180);
         }
         if(Input.GetKey (KeyCode.W))
         {
             transform.Translate(Vector2.up *6f* Time.deltaTime);
         }
     }
 }

Sorry if this sounds over complicated, Thanks

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
5

Answer by MakinStuffLookGood · Jan 23, 2015 at 06:48 PM

Rather than parenting your camera to the player, give the camera a script to follow the player.

 using UnityEngine;

 public class CameraFollow : MonoBehaviour
 {
     public Transform Player;
     public Vector3 Offset;
 
     void LateUpdate ()
     {
         if (Player != null)
             transform.position = Player.position + Offset;
     }
 }

Just drag your player into the Transform field on the inspector, and set the desired offset (you should include some Z distance back away from the player, and usually some Y height so the player isn't in the center of the screen, but instead sits at the bottom like in any 2D Mario).

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Videogamedeveloper · Jan 23, 2015 at 11:43 PM 0
Share

Thanks it works perfectly!

avatar image Shindy117 · Sep 05, 2016 at 08:58 PM 0
Share

Hey question how can I set the rotatation using this same script this is beautiful but I want the camera to look down a little.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Player rotates with camera(face same direction as the camera) 1 Answer

Help with a simple 3rd person camera? 1 Answer

Camera rotation around player while following. 6 Answers

Cinemachine 2d camera problem 0 Answers

How to have an object inherit rotation of player 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges