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Question by rusty · Sep 03, 2017 at 12:45 AM · networkingraycastfps

Networked FPS raycast shoot inaccuracy

Hello I have a simple networked FPS that is using raycast to shoot and instantiating a bullet (square) on impact. With networking disabled this works fine but with networking enabled, roughly every third bullet jumps up a small distance, as seen in the image, whilst strafing. alt text Any suggestions welcome, thanks.

screen-shot-2017-09-03-at-102146-am.png (257.0 kB)
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Answer by rusty · Sep 03, 2017 at 02:20 AM

Set isKinematic to true on Rigidbody to solve issue

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