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Z-depth

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sabint commented

Text mesh (font material) renders on top of everything, any way to change that?

Oct 5, '21 shader·rendering·text·z-depth

7 Replies

10 Votes

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nu51313932 commented

Making a shader that respects Z Depth and Sprite Order?

Aug 30, '19 shader·sprite·z-depth

0 Replies

1 Votes

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KarlKarl2000 commented

What's the purpose of marking something as 'occludee static'? How to ignore occlusion?

Jul 23, '18 in Help Room

0 Replies

1 Votes

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krisventure asked

Why do even non-overlapping (distant) transparent objects break dynamic batching based on Z-depth?

Jun 29, '17 performance·batching·z-depth

0 Replies

0 Votes

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CarpeFunSoftware edited

Unity 5 Standard Shader Transparent render order issues

Feb 5, '17 shader·material·buffer·z-buffer·z-depth

1 Reply

2 Votes

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am_ published

Combining Mesh changes Draw Order?

Sep 7, '15 mesh·layer·draw·combine·z-depth

3 Replies

0 Votes

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Glurth commented

Is it possible to z-order triangles with transparency?

Jan 18, '15 transparency·transparent shader·z-buffer·z-depth

1 Reply

0 Votes

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KevinBKnaus published

Rendering Order

Jan 16, '15 rendering·graphics·queue·renderqueue·z-depth

4 Replies

8 Votes

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eshan-mathur published

Draw Particle System Over a Line Renderer?

May 16, '14 particlesystem·linerenderer·sorting·z-depth

0 Replies

2 Votes

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oliver-jones answered

Object with Transparent Vertex Lit Z - Lightmap

Oct 4, '13 building·transparent·z-depth

1 Reply

0 Votes

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Hoeloe edited

Shader - Don't render parts at certain distance

Oct 3, '13 shader·pass·z-depth

1 Reply

1 Votes

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Hoeloe commented

Terrain / "water" texture depth/rendering problem

Sep 26, '13 terrain·rendering·z-depth

1 Reply

0 Votes

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meat5000 edited

Phantom clipping

Aug 10, '13 transparency·clipping·z-depth

1 Reply

3 Votes

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dchen05 edited

2.5D perspective rendering order challenges

Feb 7, '13 shader·rendering·2.5d·z-depth

2 Replies

1 Votes

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Clement_Shimizu published

Script Control over shaderlab's Ztest and Cull properties

Nov 3, '11 shaderlab·ztest·cull·z-depth

0 Replies

0 Votes

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vestax_ion commented

clones bugging with Shader Offset command?

Jul 24, '11 offset·z-depth

1 Reply

0 Votes

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RyuMaster asked

Linearized Depth Buffer - always black output

Jun 1, '11 shader·linear·z-depth

0 Replies

0 Votes

Related Topics

shader rendering z-buffer clipping 2d transparency stacking pass ignore graphics transparent buffer queue building combine material renderqueue linerenderer mesh batching ztest particlesystem layer performance cull


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