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Question by DoctorSauce · Aug 26, 2013 at 12:48 AM · 2dcollisionraycastjumping

Object jumps through roof when holding "Up" button?

In my 2d game, I have a simple cube for testing. I am using raycast for collision detection. I have loosely been following a tutorial. I originally was using the space as my jump key but recently changed it to use the vertical axis, and now when I hold down the "W" key my character will jump through a platform above it. Although when I quickly press "W" it will collide with the platform above it. Any idea what is causing this and how I can fix it?

Edit:

The source code is really 2 really long scripts that interact with each other, I wouldn't want anybody putting that much effort into it. I was just hoping there it would be a simple solution to a simple problem. And it is driven by a rigidbody.

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avatar image robertbu · Aug 26, 2013 at 12:56 AM 0
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Your source code might help, but I'd guess that holding down the 'W' adds more force causing the character to jump faster. Is your character driven by a Character Controller or a Rigidbody?

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Answer by robhuhn · Aug 26, 2013 at 06:51 AM

Either the force to jump is applied multiple times e.g. within an Update/FixedUpdate or the value of force is much too high or gravity in the editor has a low value (Edit->Project Settings->Physics) or useGravity on rigidbody is not checked or another reason.

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avatar image DoctorSauce · Aug 27, 2013 at 09:35 PM 0
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Okay, the force is being applied in the update function, and that is definitely the problem. Seems simple now that I think about it. I'll work on fixing it, thanks for the help.

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