Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by e-bonneville · Feb 15, 2011 at 09:05 PM · colorgetpixelcolorpicker

How can I use GetPixel to create a color picker?

I have this script which should enable me to get the color of a specific pixel on a gameObject, but it's not working:

if (hit.collider.gameObject.name == "ColorPicker" && Input.GetButtonDown("Fire1")) {
    Texture2D tex = (Texture2D)hit.collider.gameObject.renderer.material.mainTexture;
    activeColor = tex.GetPixel((int)hit.textureCoord.x, (int)hit.textureCoord.y);
}

I can't figure out why it's not working (by not working, I mean it's consistently returning (.8, .8, .8, 1) as my color), and would appreciate it if somebody could explain to me what I'm doing wrong.

Thanks, Elliot Bonneville

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image 3dDude · Feb 16, 2011 at 12:31 AM 0
Share

I am also wondering how to get this to work...

1 Reply

· Add your reply
  • Sort: 
avatar image
8
Best Answer

Answer by Mike 3 · Feb 16, 2011 at 01:13 AM

GetPixel takes values from 0 to tex.width and tex.height, whereas textureCoord is normalized (0-1) values, so you're probably just passing 0,0 each time

Either multiply the x by tex.width, y by tex.height, or try using GetPixelBilinear instead:

activeColor = tex.GetPixelBilinear(hit.textureCoord.x, hit.textureCoord.y);
Comment
Add comment · Show 5 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image e-bonneville · Feb 16, 2011 at 01:41 AM 0
Share

textureCoord is normalized? That's news. Thanks, $$anonymous$$ike!

avatar image e-bonneville · Feb 16, 2011 at 01:57 AM 0
Share

That did it. I wish I could upvote twice for that helpful piece of info. :)

avatar image Mike 3 · Feb 16, 2011 at 02:07 AM 0
Share

Yup yup, textureCoord is the uv

avatar image 3dDude · Feb 16, 2011 at 03:02 PM 0
Share

I'll upvote it for ya ;-)

avatar image clunk47 · Dec 03, 2012 at 03:01 PM 0
Share

Upvote for sure! Thank you very much Sir, this worked like a charm!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

color setting in inspector 2 Answers

[Resolved] Game view displays the wrong colors? 1 Answer

Texture2D.GetPixel returning wrong colours 3 Answers

I am trying to make this color picker script work 2 Answers

Android returning white in Texture2D.GetPixel(x,y) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges