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Question by
Jason Steel · Nov 09, 2013 at 05:03 AM ·
animationmecanimmodelanimationcurve
Is it possible to add a new animation clip to a model (which uses a Generic rig and animator controller?)
Unity's documentation is a bit vague on whether this is possible. I also checked the forums and the first couple results had no definite answers.
I created a clip in the Animation curve editor (for the specific model I selected.)
I tried creating an animator controller for the model, then dragging the clip in. The editor said that the animation "is not retargetable," and recommended that I set up muscle definition. However, this is a generic rig and the options for muscles are not presented. What is the issue there?
I'd like to take advantage of the state machine, so I'd rather not use the legacy animation system.
As an alternative approach, is it possible to add animation clips to a model "just after" importing it?
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Answer by TMPxyz · May 05, 2014 at 01:40 AM
Hi, I believe my extension Skele could help you make/modify animation for skinned characters, and you could choose to work with Mecanim or legacy.
For example, you could make a facial animation right in the Unity Editor: Video Link;
You could find out more info and videos in the Forum.
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