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Question by Siegewolf · Jun 30, 2018 at 09:39 PM · uimovementlerpvector2movetowards

Moving an UI element from point A to point B

I wrote this line of code inside the coroutine:

 float posX = imageRecticle.GetComponent<RectTransform>().anchoredPosition.x;
 float posY = imageRecticle.GetComponent<RectTransform>().anchoredPosition.y;
 while(true)
 {
     if (posX <= 250.0f)
     {
         posX += 300.0f * Time.deltaTime;
         imageRecticle.GetComponent<RectTransform>().anchoredPosition = new Vector2(posX, posY);
     }
     else
         imageRecticle.GetComponent<RectTransform>().anchoredPosition = new Vector2(250.0f, posY);

     if (posY >= -115.0f)
     {
         posY -= 300.0f * Time.deltaTime;
         imageRecticle.GetComponent<RectTransform>().anchoredPosition = new Vector2(posX, posY);
     }
     else
         imageRecticle.GetComponent<RectTransform>().anchoredPosition = new Vector2(posX, -115.0f);
     

     if (posX >= 250.0f && posY <= -115.0f)
         break;

     yield return 0;
 }
 

It just moves an UI element (imageRecticle) smoothly, from one Vec2 point to another. While it does work, I cannot write it as its own coroutine, due to sign changes and all. Thus, I tried to rewrite this in a more intuitive way:

 Vector2 recticleStartPos = imageRecticle.GetComponent<RectTransform>().anchoredPosition;
 Vector2 recticleEndPos = new Vector2(250.0f, -115.0f);
 while(imageRecticle.GetComponent<RectTransform>().anchoredPosition != recticleEndPos)
 {
     imageRecticle.GetComponent<RectTransform>().anchoredPosition = Vector2.MoveTowards(
         recticleStartPos,
         recticleEndPos,
         3.0f * Time.deltaTime);
     yield return 0;
 }
 

But this doesn't work at all and I can't figure it out why. Strangely, none of the answers about MoveTowards that I googled, helps me. I also tried using Vector2.Lerp, but no success either.

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Answer by MafiaMoe · Jul 01, 2018 at 09:11 AM

inside the while loop, try adding:

 recticleStartPos = imageRecticle.GetComponent<RectTransform>().anchoredPosition;

or remove that variable entirely to get:

 while(imageRecticle.GetComponent<RectTransform>().anchoredPosition != recticleEndPos)
  {
      imageRecticle.GetComponent<RectTransform>().anchoredPosition = Vector2.MoveTowards(
          imageRecticle.GetComponent<RectTransform>().anchoredPosition,
          recticleEndPos,
          3.0f * Time.deltaTime);
      yield return 0;
  }

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avatar image Siegewolf · Jul 01, 2018 at 09:24 PM 0
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Yes, that's it. Both ways work. Thanks :)

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