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Question by bwaite87 · Jul 09, 2019 at 05:44 AM · distortionrefraction

LWRP - particle shader - Distortion for Heat

Trying to create a heat wave similar to below:

Heat Wave

I'm going out of my mind trying to get this to work in LWRP. I have Opaque Texture checked in my LWRP General settings.

I know you need to add a normal map in the particle shader to get the distortion to work, but nothing I do seems to make it work.

Any suggestions?

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avatar image aoun111 · Jul 09, 2019 at 07:57 AM 0
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I also needed that for my game :/

avatar image bwaite87 · Jul 09, 2019 at 04:04 PM 1
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So after much testing, I'm AL$$anonymous$$OST able to get the effect that I want. Using the Unlit Particle Shader..I couldn't get it to work at all.

After changing it to LWRP>Particles>Lit Surface Type - Transparent Blending $$anonymous$$ode - Alpha Distortion Blend - 1 And using a more suitable Normal $$anonymous$$ap

The distortion is definitely working. The problem is I can still see the outline of the square of the particles, which really ruins the effect. Even though the normal map I'm using only has bump information in the center of the image. I've been playing for hours to no avail. Will keep trying and post any progress I make

avatar image aoun111 bwaite87 · Jul 09, 2019 at 08:31 PM 0
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Wow, nice progress. Are you doing that on Shader Graph?

avatar image bwaite87 aoun111 · Jul 11, 2019 at 04:37 AM 0
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I've tried the standard particle lit shader that comes with LWRP. I've also tried shader graph with better results, but still no dice unfortunately. You can still see the outline of the shape the material is attached to.

I've tried uploading photos to show you, but I keep getting errors

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Answer by aoun111 · Jul 12, 2019 at 01:47 PM

https://youtu.be/lZCGg94hCmI

This link shows how to do that to a particle system, so unfortunately, i couldn't find one for shaders.

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Answer by TimCoster · Aug 22, 2019 at 11:42 AM

You have to enable 'Opaque texture' in your LWRP Asset settings to get it to work.

https://docs.unity3d.com/Packages/com.unity.render-pipelines.lightweight@5.3/manual/lwrp-asset.html

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