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Retarget character animation with realtime input
We're using a couple of different realtime inputs to animate a character in Unity 4.2. One is a Motion Analysis motion capture system with some proprietary plugins that update transforms/joints from a network stream. The other method is using a Kinect.
I was hoping that mechanim or something along those lines would let me retarget a character's movements onto another character, but all the information I can find on this seem to rely on animation files.
Any suggestions on how we can retarget/transpose movements from one character onto another (with appropriately defined muscle spaces, etc) using the above methods for animation?
All help is good help at this point! :)
Cheers, Daniel
Huge subject! If you haven't already, take a look at this page: http://adammechtley.com/2011/04/an-automated-pipeline-for-generating-run-time-rigs/
Thanks dood, that looks very promising! Now all I need is a week to read it through ;)
Hey $$anonymous$$! Did you ever figure this out? Did the info in the link dood2 posted work?
Hi Gmora,
I wasn't able to solve this unfortunately. The link didn't seem overly relevant to what I was trying to accomplish, but to be honest our production moved in other directions pretty quickly so we had to abandon the quest for the time being.
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