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Daz Character in Unity 3D Animations
I have purchased the Daz Character Kit and successfully gotten a nice looking character into Unity, however, this is where I get stuck. I do not have Max, Maya or use Blender for animations, can animations be created in Daz using animate blocks and bake them into the character to use in Unity? If so can I get some details on how this is done?
I have made a simple character and had it running around in Unity, wrote the motion, control and camera scripts from examples and set keybinds.
Someone mush have gotten a character into Unity with animations, could they explain how that was done please?
Thank you!
Thank you, I do understand that part, I have the character in Unity, what Im asking about is animations. Can you use Aniblocks in Daz studio to make the animations? Do you save them as individual fbx and import them that way or as one animation string?
Answer by p6r · Nov 07, 2010 at 12:23 PM
You must use the FBX plugin exporter which is absolutely wonderful to use... And why not Decimator + Atlas + FBX plugin a bundle for reducing the polygons + exporting the character and a texture map with all textures on one sheet !
(I only have FBX plugin and it's very very very efficient !)
6R
Ill work on the second part of this question, thank you for your effort :)
Answer by uhahaha · Dec 25, 2010 at 01:31 AM
First thing first: Daz does not allow the use of Daz characters-except for a few ones-in games. You need to check license terms. Second thing: You can use aniblocks, but before you export the anim to fbx, you need to bake it to the Daz timeline first. You can string together aniblocks and export the result as one. You need to make a note how many frames each of the aniblocks takes. Later you use this info in Splitting the anim in Unity Inspector. Alternatively, you can export each aniblock. Please check the Unity manual for how to: http://unity3d.com/support/documentation/Manual/Animations.html
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