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Question by TheHardkaare · May 03, 2014 at 02:27 PM · objectrotateclonedegrees

Rotate a clone-object 90 degrees on spawn

I need to rotate an object that is cloned by a GameController (spawning of asteroids in a spaceshooter game)

As seen in this picture: http://i.imgur.com/biUa8at.png , I have to rotate the asteroid clones on spawn, and figured it has to be done code-wise. I'm quite sure this has to be done with a quaternion function, I just do not know which.

Here's my GameController script:

 using UnityEngine;
 using System.Collections;
 
 public class GameController : MonoBehaviour 
 {
     public GameObject hazard;
     public Vector3 spawnValues;
     
     void Start ()
     {
         SpawnWaves ();
     }
     
     void SpawnWaves ()
     {
         Vector3 spawnPosition = new Vector3 (Random.Range (-spawnValues.x,spawnValues.x), spawnValues.y, spawnValues.z);
         Quaternion spawnRotation = Quaternion.identity;
         Instantiate (hazard, spawnPosition, spawnRotation);
     }
 }


I desperately need help, I have been stuck with this problem for a great while.

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Answer by robertbu · May 03, 2014 at 02:30 PM

The easiest thing to do would be to rotate the prefab. Then you rewrite your code to:

 Vector3 spawnPosition = new Vector3 (Random.Range (-spawnValues.x,spawnValues.x), spawnValues.y, spawnValues.z);
 GameObject go = Instantiate (hazard) as GameObject;
 go.transform.position = spawnPosition;


If you want to change the rotation for the spawn, you can do:

    Quaternion spawnRotation = Quaternion.Euler(90,0,0);

Substitute whatever values you need for '90,0,0' in the Euler().

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avatar image TheHardkaare · May 03, 2014 at 02:42 PM 1
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Thank you very much Robertbu - the

    Quaternion spawnRotation = Quaternion.Euler(90,0,0);



fixed it for me.

I am so happy for your help, thanks!

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