Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by joseaguirre · Jan 15, 2015 at 09:52 PM · 2dplayerfollowflippingwith

Follow Player 2d

I got this script from another wonderful user on this forum and it works perfectly for what it was designed to do...

there are some problems though.... Is there any way this script can be made to work on the 2d setup of unity and remove the rotation by replacing it with just flipping the texture left and right?

 var target : Transform; 
  var moveSpeed = 5;
  var rotationSpeed = 5;
  var myTransform : Transform;
  
  function Awake () {
      myTransform = transform; 
  }
  
  function Start () { 
      target = GameObject.FindWithTag("Player").transform; 
  }
  
  function Update () {
      var dist = Vector3.Distance(target.position, myTransform.position);
      var lookDir = target.position - myTransform.position;
      lookDir.y = 0;
      myTransform.rotation = Quaternion.Slerp( myTransform.rotation,
              Quaternion.LookRotation(lookDir), rotationSpeed*Time.deltaTime );
  
      if(dist < 10){
          myTransform.rotation = Quaternion.Slerp( myTransform.rotation,
              Quaternion.LookRotation(lookDir), rotationSpeed*Time.deltaTime );
              
      if(dist > 0.5){
          myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
      }
  }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Superrodan · Jan 15, 2015 at 10:25 PM

Hi there,

I'm not an expert programmer, but I have an idea based on the code you posted. It seems you'd need to replace this chunk:

 var lookDir = target.position - myTransform.position;
 lookDir.y = 0;
 myTransform.rotation = Quaternion.Slerp( myTransform.rotation,
 Quaternion.LookRotation(lookDir), rotationSpeed*Time.deltaTime );

What about replacing that code with an if statement like this... I'm not sure what method you'd want to use to flip your sprite but whatever you decide to use you would put in the if statement.

 if(target.position.x>=myTransform.position.x)
 {
       //Look right, since the target is to my right

 }else{
       //Look left, since the target is to my left

 }

As for suggestions on how to look right or left, what I would try is to flip the scale of the visual part of your character/object doing the following.

If the sprite is looking right by default and is at a scale of 1, use this to flip it left:

 var flipScale = myTransform.localScale;
 scale.x=-1;
 myTransform.localScale= flipScale;

Then to flip it back to the right it would be this:

 var flipScale = myTransform.localScale;
 scale.x=1;
 myTransform.localScale= flipScale;
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

26 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Smooth Camera 2D Follow Player 0 Answers

Enemy reorienting for player 1 Answer

AI follows player between platforms in 2D? 1 Answer

Cinemachine 2d camera problem 0 Answers

Camera rotation around player while following. 6 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges