Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by jyzgo · Oct 19, 2015 at 10:43 AM · serializationdata storagedeserialization

How do I remove a serialized field correctly?

 Hi guys,I save data with a serialized class ,now I want to remove a filed member that no more useful,but the old version has been already released,how can I prevent a exception when the new  version deserialized the UserModel?


 [Serializable]
 public class UserModel {
 // old version 
     Dictionary<string,int> readyToRemoveDict;
 }

 [Serializable]
 public class UserModel {
 //new version 
     //Dictionary<string,int> readyToRemoveDict;
 }
 
 //In gameManager ,that's how I saved it
 
     public void SaveData()
     {
         BinaryFormatter bf = new BinaryFormatter();
         FileStream file  = File.Create(Application.persistentDataPath + "/user.db");
 
         bf.Serialize(file,userModel);// this is the UserModel
         file.Close();
     }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Glurth · Oct 19, 2015 at 04:34 PM 0
Share

I would think you would need recreate all those files. Use the old version of the class to load them, then copy the data into a new version of the class, and then re-save the data to file from the new version of the class. Or, you can leave the data structure in place, and just ignore the data in that field.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Serialization from WinForms to Unity 1 Answer

Serialization\Deserialization problem 2 Answers

What are the pros and cons of ScriptableObjects vs. JSON for data files? 2 Answers

OnBeforeSerialize and OnAfterDeserialize order guarantees 0 Answers

Binary Serialization (In Editor) - Path Access denied / File not found 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges