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NPC conversations- do I need to script my own system?
Hi guys. I'm used to easier game engines (like neverwinter night's aurora toolset) where I just use a ready-made in game app to create "conversation trees". I was trying to google how to do it with Unity and apparently I have 2 choices:
buy an asset
script my own system
Is that correct? Or am I missing something?
Answer by SilentSin · Jan 15, 2015 at 01:35 PM
Yeah that's basically it.
"buy an asset" would include free assets on the asset store if there happen to be any that do what you want. I know there are quite a few systems for dialog trees on the asset store, but I don't know if any of them are free.
You could also pay someone to specifically develop a system for you, but that's basically the same thing as buying an asset (probably more expensive too).
Answer by unity_qrj_5UYMolP0jA · Jun 07, 2020 at 12:45 AM
Yeah, there's no inbuilt dialogue tree in Unity, so you'll have to make your own or buy an asset.
If you want to have a go at coding your own, this is a good tutorial that uses Scriptable Objects. Audio is dire, so headphones are required, but it improves with later tutorials.