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Question by kaka24fan · Apr 12, 2015 at 09:49 PM · scripting problemuitoggledelegatelistener

UI toggle.onValueChanged assigning method via script

Hello. I'm creating multiple UI toggles at runtime. I want each of them to change a boolean public field of some instance of a class. Here, I have multiple characters and each toggle should make each of them 'sleep' or 'travel'. But it appears that all the toggles influence only the last created character in a weird way.

 foreach (TeamMember tm in dictionaryyy)
 {
  // ...
 GameObject toggleSleep = (GameObject) GameObject.Instantiate (ToggleSleepPrefab);
                 toggleSleep.transform.SetParent (newOutput.transform);
                 toggleSleep.GetComponent<Toggle>().onValueChanged.AddListener
                 (delegate 
                 {    
                     if (toggleSleep.GetComponent<Toggle>().isOn)
                             tm.setAction(Enums.Actions.Sleep);
                         else
                             tm.setAction(Enums.Actions.Travel);
                 }
                 );
 }


Oh yeah, tm.setAction(Enums.Actions a) is defined in TeamMember class and it's just a setter for one variable.

Here's a screenshot to give you an idea of what I'm talking about.

alt text

I've never really used delegates, I've used events in a simple way a couple of times, that's it. I'm not an advanced-level programmer, so please try to explain everything :)

Thanks very much!

temp.png (54.7 kB)
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Answer by kaka24fan · Apr 13, 2015 at 06:38 PM

Ok, I made it work, but in a roundabout fashion. Now each "line" called singleOutput holds the proper character's ID and then:

                 toggleSleep.GetComponent<Toggle>().onValueChanged.RemoveAllListeners();
                 toggleSleep.GetComponent<Toggle>().onValueChanged.AddListener
                 (delegate 
                 {    
                         //Debug.Log (toggleSleep.GetComponent<Toggle>().isOn.ToString ());
                         if (toggleSleep.GetComponent<Toggle>().isOn)
                             teamMembers[toggleSleep.transform.parent.GetComponent<IDholder>().list[0]].setAction(Enums.Actions.Sleep);
                         else
                             teamMembers[toggleSleep.transform.parent.GetComponent<IDholder>().list[0]].setAction(Enums.Actions.Travel);
 
                 }
                 );

Probably the first line showed above isn't necessary but I'll just leave it as is. Cheers

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