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Question by demid · Aug 14, 2014 at 07:29 PM · cameralinevectrosity

Vectrosity 3D line redraw on camera move

Hi Eric and all Vectrosity users!

I'm starting to play with Vectrosity and wanted to implement a very simple scenario: draw a textured 3D line (with VectorLineGlow material) and face it correctly to the main camera when the latter moves and rotates. Here is the initial scene state:

initial state

The camera looks on the black square with Vectrosity line drawn on top of it with a small offset. The following code is executed inside Start():

 line = new VectorLine("Square", 
     new[] { bottomLeft, bottomRight, topRight, topLeft, bottomLeft },
     LineColor, LineMaterial, 20, LineType.Continuous, Joins.Weld);
 line.Draw3DAuto();

When I move the camera I see the following strange effect:

rotated state

I see that the line is bound to the correct camera (when I move other cameras the line remains intact), but line behavior looks so strange that I can not even think of possible cause and how to fix it.

rotated-state.png (92.4 kB)
initial-state.png (84.1 kB)
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Answer by demid · Aug 17, 2014 at 06:14 PM

There is a workaround to achieve visually the same line setup:

 var line = new VectorLine("Square", new[]
 {
     topMiddle, topLeft,
     topLeft, middleLeft,
 
     bottomMiddle, bottomRight,
     bottomRight, middleRight,
 
     bottomMiddle, bottomLeft,
     bottomLeft, middleLeft,
 
     topMiddle, topRight,
     topRight, middleRight
 }, LineColor, LineMaterial, 20, LineType.Discrete, Joins.Weld);
 line.Draw3DAuto();

However, this is not easy to find correct line pieces this way all the time, so a more elegant approach is still welcome.

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