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Readd GameObject to scene (to restore it)
My "game" uses a static class to store data, which also includes GameObjects that I create with my code during runtime and that I store in an array.
When I switch to my options menu, the scene unloads and when I load it again (after closing the options menu), the GameObjects I displayed before are gone (of course).
My questions are:
According to google (and loads of old threads in this forum,Stackexchange,...) you can't just save the whole scene with all sceneobjects (including their location) and restore it again - is that still the case (I'm using Unity 2017.3.1f1)?
Is it possible to readd the GameObjects I store in the static class to the scene?
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