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Edit WheelCollider's Axis, not the Mesh
Hello!
I have a Car(mesh), 4 Wheels(mesh), and 4Wheels(but only WheelColliders) So i have 8 seperated wheels, 4 for actual game, and 4 only for the collision.
I made the basic wheel, but i needed to ''lets rotate it 90degrees here, 180 degrees there'' etc. to make it look good on the car. ( Sorry for the bad english )
Then i copied the 4 wheels, made the colissions. ( Notice that i don't have any rigidbody for the wheels ) I only have rigidbody for the Car with a BoxCollider.
And now it looks like this:
I want those ''sticks'' on the WheelColliders to be perpendicular to the ground/terrain. Only rotating the colliders, not the wheels. Any suggestions? Thank you!
colli.png
(70.1 kB)
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