Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by vinit_ingle · Jan 13, 2015 at 03:02 PM · itweenmovetoorienttopath

Having problem with itween.moveto and oreinttopath

Hello, I need help with itween.moveto. I want to shoot an arrow on a parabolic path. I've made the arrow sprite as a child of an empty game object. Both are prefabs. I want the arrow to follow and point the path. I'm using itween.moveto with orienttopath true. The problem is that it is also changing the X and Y rotation values. I want the parabolic path around Z axis only, as it is a 2D game. I've tried using looktime and lookahead but they dont work. The X and Y values of the rotation are still getting modified. Also, i've checked my code thoroughly to see if there is any place where the rotation values are getting modified. But they are not. So can someone plz lemme knw if m doing something wrong or if theres anything else i should do to get the result. Following is the code.

using UnityEngine;
using System.Collections;

public class ProjectileMovement : MonoBehaviour {

 private Transform player;
 private Vector3[] proj_path = new Vector3[3];

// private float lobHeight;
public float lobTime = 2f;

 // Use this for initialization
 void Start () {    

     player = GameObject.Find("Old King").transform;
     proj_path[0] = transform.position;
     proj_path[1] = transform.position + new Vector3((player.transform.position.x - transform.position.x)/2, 3, 0);
     proj_path[2] = player.transform.position;

 
     iTween.MoveTo(gameObject, iTween.Hash("path", proj_path, "time", lobTime, "orienttopath", true, "easetype",iTween.EaseType.linear));
 
 }
 
 // Update is called once per frame
 void Update () {
 
 
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

25 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

iTween syntax error? orienttopath with moveto 1 Answer

orienttopath problem in iTween waypoint ? 0 Answers

iTween change orienttopath mid path? 0 Answers

Go back to first node (itween + moveto) 2 Answers

iTween movetopath 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges