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Question by JannickL · Feb 18, 2017 at 08:03 PM · animationanimatorfpsblenderblender animation

FPS Bow Animation

Hello there, which way should I use to create fps archery animations?

  1. animate hand, arrow, bow and bowstring in blender

  2. animate only the hands and create holder/snappoints for the string, bow and arrow and attach them in unity?

Right now I'm trying it with the second way but I got some struggle attaching the arrow perfectly to the string and bow. Would be much easier with a complete animation or? Later on i could disable the original meshed and insert new bows/arrows.

Which way is recommended and do you have some reference for fps bow animations?

Greets :)

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