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Unity 4.6.1 in-editor update logs said real-time shadows supported for all platforms now, but they are not working on my Tegra 3
The question title pretty much says it all, any ideas why? Was this a typo in the update logs, or am I doing something wrong?
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Answer by HarshadK · Jan 13, 2015 at 07:17 AM
It says all 'platforms' and not all 'GPUs'. Tegra 3 is a GPU and Android, iOS, PC, Mac, Linux, Consoles are platforms. So even though it says it supports all platforms it might not support every GPU that each of these platforms use in their hardware.
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