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Question by Shifty-Geezer · Jan 12, 2015 at 10:49 AM · movementinstantiateanimator

How to spawn GO at non (0,0,0) and have Animator work

When I instantiate a GO with an Animator at (0,0,0), I can move its transform and it moves and animates.

If I instantiate the same GO anywhere other than (0,0,0), it animates but will not move with transform.position changes. If I disable the Animator in the editor, it moves, so the animation appears to be setting position at (0,0,0)

If I place the same object in the level before starting, it'll animate and move.

So how do I spawn at non zero locations with animation working?

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