- Home /
How to spawn GO at non (0,0,0) and have Animator work
When I instantiate a GO with an Animator at (0,0,0), I can move its transform and it moves and animates.
If I instantiate the same GO anywhere other than (0,0,0), it animates but will not move with transform.position changes. If I disable the Animator in the editor, it moves, so the animation appears to be setting position at (0,0,0)
If I place the same object in the level before starting, it'll animate and move.
So how do I spawn at non zero locations with animation working?
Your answer
Follow this Question
Related Questions
The bullet doesn't move correctly 1 Answer
Instantiate object at position, moving in a direction? 1 Answer
Animator movement and mouse position problem 0 Answers
Having problem with detecting movement 1 Answer
Instantiate a prefab and then add a animator component and controller to the component. 2 Answers