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Question by amitkuliyal · Mar 28, 2015 at 07:00 PM ·

Getting CS0117 error ... Help

I'm learning c# scripting and the book i'm following has the same code but it's not running for some reason...so please help me where i'm doing wrong .... Here is the code :-

using UnityEngine; using System.Collections;

public class Input : MonoBehaviour {

 public Vector3 pos;

 // Use this for initialization
 void Start () 
 {
     pos = transform.position;
 
 }
 
 // Update is called once per frame
 void Update () 
 {
     bool aKey = Input.GetKey (KeyCode.A);
     bool dKey = Input.GetKey (KeyCode.D);
     bool wKey = Input.GetKey (KeyCode.W);
     bool sKey = Input.GetKey (KeyCode.S);

             if (aKey)
     {
         pos.x = pos.x - 0.1f;    
     }

     if (dKey) 
     {    
         pos.x = pos.x + 0.1f;
     }

     if (wKey) 
     {
         pos.z = pos.z + 0.1f;
     }

     if (wKey) 
     {
         pos.z = pos.z - 0.1f;
     }

     transform.position = pos;
 }

}

and this is the error :-

Input.cs(20,35): error CS0117: Input' does not contain a definition for GetKey'

Thanks :D

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Answer by JigneshKoradiya · Mar 28, 2015 at 08:23 PM

change calls name

public class Input : MonoBehaviour

to

public class InputScript : MonoBehaviour

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avatar image DuneWalker · Mar 29, 2015 at 01:45 AM 1
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Yes, an Input class is already used by the Unity Engine and your Input class is masking it, to put it crudely.

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Answer by amitkuliyal · Mar 29, 2015 at 07:10 AM

thanks guys it worked... i'm still confused of how you get to know what is making the errors in the code.

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