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Question by
Gamedragon · Jan 12, 2015 at 04:03 AM ·
pathfindingartificial intelligence
A* Pathfinding Project Point Graphs in 2D
Like the title says. I'm implementing an A* AI, using Point Graphs, in my Unity2D game with the A* Pathfinding Project by Aron Granberg and am having some trouble with getting it to work. As far as I can tell it has been set up correctly, however it doesn't seem to be working properly the best way to show this would be with a GIF, so here's one:
This is what happens
This is how I configured the Graph.
And this is how I configured the Enemy.
What have I done wrong and how can I fix it?
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