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Question by Gamedragon · Jan 12, 2015 at 04:03 AM · pathfindingartificial intelligence

A* Pathfinding Project Point Graphs in 2D

Like the title says. I'm implementing an A* AI, using Point Graphs, in my Unity2D game with the A* Pathfinding Project by Aron Granberg and am having some trouble with getting it to work. As far as I can tell it has been set up correctly, however it doesn't seem to be working properly the best way to show this would be with a GIF, so here's one:

alt text

This is what happens

alt text

This is how I configured the Graph.

alt text

And this is how I configured the Enemy.

What have I done wrong and how can I fix it?

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