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Question by waleedmm · Jun 24, 2013 at 09:58 PM · animationblenderplaygame object

Blender animation exported to FBX Not attached to GameObject

Hi, I've Designed a model in blender 2.67 and exported it to fbx, during exporting I've unchecked the default take and lamp. the animation had name in NLA editor and action sheet (Dope window). when I imported the fbx model into unity 4.1, the preview section in inspector window shows the animation correctly. so far so good. however, the problem appears when trying to call animation.Play("my animation name");

then unity issues problem about "no animation attached to object".

can any one help me on that?

thanks waleed

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Answer by waleedmm · Jun 26, 2013 at 08:00 AM

ok, I've solved the problem I've imported animation as "Legacy" animation, and put the fbx into a "prefab", now, the animation works well automatically.

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