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Question by Dymental · Oct 25, 2014 at 09:40 PM · c#arrayinitialize

how to initialize multidimensional jagged array

hiyas my code looks like:

 public int[,,][] data;
 public int worldX=16;
 public int worldY=16;
 public int worldZ=16;
 
 void Start () {
 [...]
 int[,,][] data = new int[worldX,worldY,worldZ][];
 
 for (int x=0; x<worldX; x++){
    for (int z=0; z<worldZ; z++){
       for (int y=0; y<worldY; y++){
          if(y<=8){ data[x,y,z][0]=1; }
       }
    }
 }
 [...]
 
 }

as you can see the first is the world position, I store in the second 10 Integer (int[9]) to save Variables for this point.

But unfortunately I can not get them to initialize in an elegant manner, is the only way to fill every slot (16x16x16x10) with zeros at start?

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Answer by Em3rgency · Oct 25, 2014 at 11:15 PM

Short answer: Yes, that is the only way if you use simple arrays.

Sligtly longer answer: What you want are dynamic arrays. Arrays that can be expanded in size during runtime, as needed. I'd recommend looking into Lists.

Edit: A pretty good overview/guide on the subject.

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avatar image Dymental · Oct 25, 2014 at 11:39 PM 0
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Thank you but after a glass of whisky I decided to not like jagged arrays and created a custom class.

 public class worldData
 {
   public int textureTop { get; set; }
   public int texture$$anonymous$$id { get; set; }
   public int textureBot { get; set; }
   public int rot_x { get; set; }
   public int rot_y { get; set; }
   public int rot_z { get; set; }
   public int shape { get; set; }
 }
 public worldData[,,] myData;
 public int worldX=16;
 public int worldY=16;
 public int worldZ=16;
 
 void Start () {
   myData = new worldData[worldX, worldY, worldZ];
 [...]

and so on :)

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