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FBX Model Shading Become Metallic When Rigging Is Enabled
SCREENSHOT OF PROBLEM : https://snag.gy/hN31o8.jpg
Sometimes, when importing a model to Unity from Blender, the shading of my model becomes metallic and distorted. I attached a picture, the model on the left has rigging enabled, and has the weird shading. The model on the rig doesn't had rigging enabled and has the shading I want. They are using the same materials in Unity. Anyone have any problem with this before? Thanks!
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