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Question by WiLb00X · May 07, 2014 at 08:43 PM · errorscipting

script error

i have this script:

 var sourceObject : GameObject;
 var materials : Material;
 var spawn1 : Transform;
 var spawn2 : Transform;
 var proiettile : GameObject;
 
 
 function Start () {
 }
 
 function Update () {
         
     var hit : RaycastHit;
 
 if (Physics.Raycast (Camera.main.transform.position, Camera.main.transform.forward, hit)) {
 if ( hit.collider.gameObject.tag == "enemy" ){ 
           materials.color = Color.green;
            Debug.Log("colpito");
              var clone : GameObject;
             
             clone =  Instantiate( proiettile, spawn1.transform.position, transform.rotation );
            clone.GetComponent("proiettile").target = hit.collider;
            
            clone = Instantiate( proiettile, spawn2.transform.position, transform.rotation );
               
              }
 else { materials.color = Color.red;}
 
 }
 
 }





but i have this error : Assets/New Folder/provaray.js(22,50): BCE0019: 'target' is not a member of 'UnityEngine.Component'.

the proiectile script is :

 var velocita : float = 100;
 var danno : float = 0;
 private var target : Transform;
 
 function Start () {
 
 }
 
 function Update () {
 transform.position = Vector3.MoveTowards(transform.position, target.position, Time.deltaTime * velocita);
 }
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Answer by robertbu · May 07, 2014 at 08:45 PM

To fixes. First on line 22, you need to use the non-string version of GetComponent.

 clone.GetComponent(proiettile).target = hit.collider;

Second, 'target' needs to be public:

 var target : Transform;

or:

 public var target : Transform;

(variables are public by default in Unityscript).

The issue with the GetComponent() is that, since you are passing a string, the compiler does not know the type of the object, so it defaults to the base type 'Component'. And the Component class does not have a 'target' variable. By passing the type, the compiler can figure things out.

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avatar image WiLb00X · May 07, 2014 at 09:04 PM 0
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ok I did as you said but now the error is : Assets/New Folder/provaray.js(22,35): BCE0023: No appropriate version of 'UnityEngine.GameObject.GetComponent' for the argument list '(UnityEngine.GameObject)' was found.

avatar image WiLb00X · May 07, 2014 at 09:20 PM 0
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i fix it, thancks ;)

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