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Question by ringthane · Jan 10, 2015 at 01:08 PM · damageplayer-healthhealth

How to implement an attack in this script

So this script works but I dont know what to put to make them take health from me Here is my player health script

 #pragma strict
 var Health = 100;
 function Update () {
     if (Health <=0)
     {
         Dead();
     }
 }
 function GiveDamage (damage : int)
 {
     Health -= damage;
 }
 function Dead()
 {
     Destroy (gameObject);
 }



Here is my follow and attack script

 #pragma strict
 var Player : Transform;
 var MoveSpeed = 4;
 var MaxDist = 3;
 var MinDist = 2;
 var damage = 50;
 function Start () {
 
 }
 
 function Update () {
     transform.LookAt(Player);
     if(Vector3.Distance(transform.position,Player.position)>= MinDist){
         transform.position += transform.forward*MoveSpeed*Time.deltaTime;
         
         if(Vector3.Distance(transform.position,Player.position) <=MaxDist)
         {
             //Put some code to attack here
         }

} }

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Answer by hypnoticmeteor · Jan 10, 2015 at 01:16 PM

 //In follow and attack add this code in the Start function
     //add this line in follow and attack below damage
     HealthScript HP;
     //HealthScript is the name of the Script that holds the health.
     
     function Start()
     {
     HP = Player.GetComponent("HealthScript");
     }
     
     //Put some code here
     //if attack
     HP.GiveDamage(//Damage Value)
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avatar image ringthane · Jan 11, 2015 at 06:48 PM 0
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Thanks This is just what I needed

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