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Show GUI.Label when touching trigger
So yeah, I'm trying to make something like this: When player is touching the invisible box (no collider). GUI.Label shows on the screen. When he's leaving the trigger, the label hides. The problem is that I should use function OnTriggerEnter, but for GUI I should use OnGUI. Any clue what I should do? Scripts:
var Guiscript : image1 ;
function OnTriggerEnter (other : Collider)) {
if (Guiscript.enabled == true){
Guiscript.enabled = false;
}
else {
Guiscript.enabled = true;
}
}
}
image1 script:
function OnGUI () {
GUI.Label (Rect (10, 300, 100, 20), "TEXT");
}
Answer by Mikilo · Feb 28, 2013 at 10:06 AM
Hi!
Use a boolean to toggle the OnGUI. This boolean must be set in the OnTriggerEnter()/Exit().
var toggleGUI : bool; // Set it in the event Enter/Exit
function OnGUI () {
if (toggleGUI == true)
GUI.Label (Rect (10, 300, 100, 20), "TEXT");
}
Good luck.
Okay, managed to write this script.
var toggleGUI : boolean;
function OnTriggerEnter (other : Collider) {
toggleGUI = true;
}
function OnTriggerExit (other : Collider) {
toggleGUI = false;
}
function OnGUI () {
if (toggleGUI == true)
GUI.Label (Rect (10, 300, 100, 20), "TEXT");
}
It works! :D
Answer by Wingman526 · Jan 26, 2014 at 08:25 PM
Ok never mind it was my fault. I finally figured it out. I had some bodies of dead soldiers within the trigger area and this was setting it off on game start. Thank you for your help regardless :)
Answer by townsendmedia · May 15, 2014 at 06:38 PM
thank you for the script! It worked for me with a little tweaking. CT
Answer by crod310 · Dec 10, 2014 at 06:26 PM
This can work for any guitext you have in the object
using UnityEngine;
using System.Collections;
using System;
using System.Text;
using System.IO;
public class Showtext : MonoBehaviour {
GUIText guiText;
// Use this for initialization
void OnTriggerEnter(Collider other) {
guiText.enabled = true;
}
void OnTriggerExit(Collider other) {
guiText.enabled = false;
}
a
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