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Question by
vectordragon · Dec 31, 2016 at 03:22 PM ·
debug
Unity Writing to Debug Log Time, GameObject Active, and OnClick events?
I've gotten the debug log to record time DebugLog (time.time) and i need it to record once a gameobject become active (pretty much all of them) if i can get the output log to just record when a gameobject.setactive = true and record its name, that would be awesome. The last part i need it to do is to record OnClick events and record its time stamp as well. I am not well versed in C# and any help would be greatly appreciated.
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