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Question by
ZenithCode · Jan 09, 2015 at 08:28 AM ·
google play games
[Google Play Games Unity Plugin] - Accepting invites room connection fail - ShutdownState
In my game, I receive an invitation, accept, the room is created and the game starts fine. This works fine the first time you accept an invite. If you try a second time however, the room always fails.
These are the logs: //First Invite works fine - then we exit room to accept the other invitation
[Play Games Plugin DLL] 01/07/15 17:59:11 +01:00 DEBUG: Entering state: LeavingRoom
[Play Games Plugin DLL] 01/07/15 17:59:11 +01:00 DEBUG: Entering state: ShutdownState
[Play Games Plugin DLL] 01/07/15 17:59:11 +01:00 DEBUG: ShutdownState.OnStateEntered: Defaulting to no-op.
[Play Games Plugin DLL] 01/07/15 17:59:12 +01:00 DEBUG: Entering internal callback for InternalLeaveRoomCallback
//Second invitation
17:59:49.468: I/Unity(14041): Got invitation from ****
[Play Games Plugin DLL] 01/07/15 17:59:55 +01:00 DEBUG: Entering state: BeforeRoomCreateStartedState
[Play Games Plugin DLL] 01/07/15 17:59:55 +01:00 DEBUG: BeforeRoomCreateStartedState.OnStateEntered: Defaulting to no-op.
[Play Games Plugin DLL] 01/07/15 17:59:55 +01:00 DEBUG: Entering internal callback for RealtimeManager#InternalFetchInvitationsCallback
[Play Games Plugin DLL] 01/07/15 17:59:55 +01:00 DEBUG: OnData Callback has addr: 26396
[Play Games Plugin DLL] 01/07/15 17:59:55 +01:00 DEBUG: BeforeRoomCreateStartedState.IsNonPreemptable: Is preemptable by default.
[Play Games Plugin DLL] 01/07/15 17:59:55 +01:00 DEBUG: Entering state: RoomCreationPendingState
[Play Games Plugin DLL] 01/07/15 17:59:55 +01:00 DEBUG: RoomCreationPendingState.OnStateEntered: Defaulting to no-op.
[Play Games Plugin DLL] 01/07/15 17:59:57 +01:00 DEBUG: Entering internal callback for RealtimeManager#InternalRealTimeRoomCallback
[Play Games Plugin DLL] 01/07/15 17:59:57 +01:00 DEBUG: Entering state: ShutdownState
[Play Games Plugin DLL] 01/07/15 17:59:57 +01:00 DEBUG: ShutdownState.OnStateEntered: Defaulting to no-op.
17:59:57.106: I/Unity(14041): On Room Connected State: False
[Play Games Plugin DLL] 01/07/15 18:01:14 +01:00 DEBUG: Ignoring REMOVED for invitation ChEKCQit5-fqqwcQAhABGAEgARD-_J22rt2fp20
Can anyone help with this please? Thanks
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