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can mono touch be used to make unity iPhone plugins
Can monotouch (a project that allows you to write iPhone apps in cs?) be used to make a unity3d plugin for the iPhone. Or does that not make sense?
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I believe you should be able to, the only issue with that is then you have around a 7 megabyte overhead from Unity, and then a 4 - 5 megabyte overhead from monotouch, making an empty project already over the 10mb mark