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Suggestions about creating a big map
I have a project in mind that involves the design of my university as a 3D world (yeah, the whole place) and I have a poor knowledge about creating my own maps on Unity...
My question is, which is the best option to create a map like this? Can I just use Unity3D primitives to put them together and get the shapes of what would be a building (for example walls would be cubes, floor planes, etc...) or is this a bad idea? How else can I do it? Google Sketch Up maybe?
It's a simple project, not big deal, I'm not putting so much details on things. Thanks.
Use proper 3d modelling tools. Google Sketch Up is, after learning Blender, a crappy piece of software for making games. Don't get me wrong, it's great for, sketching. But for any production models you should use a proper 3d modelling application (such as blender).
Don't use primitives to make your models, you'll just shoot yourself in the foot when it comes to performance, especially when the scene is large.
If you're using occlusion culling you should split your models into multiple smaller pieces that can be occluded.
Answer by ivomarel · Mar 28, 2014 at 06:40 AM
I wouldn't recommend Unity3D for actual modelling if it's something else than just basic cubes/planes. A building is a bit more complex.
Since you're not putting to much detail into it, I recommend creating the terrain in Unity3D, but the buildings with other software. You can usually just drag and drop the modelled buildings in your Unity scene.
Perhaps you can even download the buildings from Google Earth?
https://productforums.google.com/forum/#!topic/earth/Yli5tFi9F1Y
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