- Home /
Building a NavMesh at Runtime
Hi, I'm procedurally generating a "city" mesh, at runtime, and I'd like to build a NavMesh also at runtime, after the ground mesh generation. Is that possible?
Thanks in advance.
Answer by Alienmadness · Oct 06, 2014 at 11:02 PM
Seems like you cant. Here are a couple of links I found. http://forum.unity3d.com/threads/generating-a-navmesh-at-runtime.126974/ http://answers.unity3d.com/questions/198258/how-to-edit-navmesh-at-a-runtime.html http://forum.unity3d.com/threads/building-navmesh-at-runtime.251423/ http://answers.unity3d.com/questions/749435/ (the last one has a script that you can run during testing/dev, but may not work on the standalone build).
Your answer
Follow this Question
Related Questions
Lag when baking NavMesh at run time 1 Answer
surface.Bake(); no such command 2 Answers
Agents on run time baked navmesh behave weirdly 0 Answers
NavMesh Modifier not changing navmesh 2 Answers
Bake the NavMesh Question. 0 Answers