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Unity 4.6 UI - Button Navigation - how to select just the next Item/prevent "move through"?
Hi guys,
With the new Unity UI I can design a explicit Button Navigation. So when I press down on my keyboard/controller the corresponding next Button gets selected. The Problem is, that if I keep "down" pressed - the selection "scrolls" through all the following buttons. This leads to the problem, that if I want to select a button that is between to others it sometimes oversteers because I pressed a little too long in the direction, therefor making it hard to select this middle button. Is there an option to limit the "select next" to just the next button instead of scrolling through all, when keeping it pressed?
Ahoi!
Answer by testelor · Jan 12, 2015 at 11:06 AM
okay found it: In the EventSystem, in the Standalone Input Module you can change the Input Actions per second (default is 10, for example 5 works good for me).
I've found that this solution actually (and annoyingly) throws out some user input events, requiring me to press the key/button multiple times before my input is selected. Why couldn't they use a check for GetButtonDown/Up rather than GetButton? Seems like a bad/rushed decision to me.
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