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Question by deeds0l · Dec 01, 2014 at 06:15 AM · ui

How to set PosX and PosY in runtime UGUI

Hi I am trying to access the rect transform's posX and posY via script for the new UGUI.

I have tried:

 RectTransform m_loadingRectTransform = m_loadingScreen.GetComponent<RectTransform>();
 
 m_loadingRectTransform.position = Vector3.zero;
 //or
 m_loadingScreen.transform.position = Vector3.zero;
 //or
 m_loadingRectTransform.transform.position = Vector3.zero;

But none seem to work

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avatar image deeds0l · Dec 01, 2014 at 06:39 AM 0
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Thanks for the comment but m_loadingRectTransform.position = new Vector3(0,0,0); doesn't seem to work

avatar image deeds0l · Dec 01, 2014 at 06:53 AM 0
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I have tried it and it still does not work it gives me the same position where I instantiated it.

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Answer by deeds0l · Dec 01, 2014 at 07:08 AM

I figured out that the problem was that I was supposed to set local position instead of position.

m_loadingRectTransform.localPosition = new Vector3(0, 0, m_loadingRectTransform.localPosition.z);

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Answer by Michio-Magic · May 23, 2015 at 07:52 AM

 This worked for me :

(Javascript)

    var messageText: UI.Text;  // the actual Text in the Canvas
    public static var message : String = "smooth scrolling ...";
    public static var scrollx : float;
     
     //=============== main game overlay ==================
         
       if (scrollx<20) scrollx=800;
     
     //============= scrolling message ================
         if (message !="") {
         messageText.text=message;  // change the actual Text
         scrollx -=10;
         messageText.transform.position.x = scrollx;
         }
     
 
 
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Answer by M-G-Production · Dec 01, 2014 at 06:31 AM

Hi deeds0l!

Hmmmmmm... You don't seem to want to set the Transform.Position of an GameObject, but a RectTransform Component... It's quite different...

Try replacing Vector3.zero with "new Vector3.Zero"or "new Vector3(0,0,0)"

ex: m_loadingRectTransform.position = new Vector3(0,0,0);

Math

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avatar image M-G-Production · Dec 01, 2014 at 06:30 AM 0
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Actually, It's look more like a Vector2(x,y) then a Vector3... I'm not sure, I never used RectTransform.. Anyway, trying to help!

avatar image deeds0l · Dec 01, 2014 at 06:40 AM 0
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Thanks for the comment but changing it to m_loadingRectTransform.position = new Vector3(0,0,0); does not work nor does Vector2(0,0)

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Answer by Helical · Dec 01, 2014 at 07:10 AM

m_loadingScreen is probably a canvas which means you can't move it about. Try moving a button, if you succeed then move a panel which holds all your loadingScreen information.

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