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Question by ekstumpf · Apr 22, 2012 at 11:09 PM · inputaxisjoystickgetaxissteering

Steering Wheel / joystick GetAxis trouble

I have a steering wheel controller that I'm trying to use, but Input.GetAxis is giving me strange results. If I turn the wheel to the left it always returns 1, regardless of how far I turn it. If I turn the wheel to the right I get results in the range from -1 to 1 with -1 just to the right of center, and 1 when the wheel is turned all the way to the right. When I go to the Game Controllers dialog from Devices and Printers (I'm using Windows 7) the axis works correctly, so why is it coming out of GetAxis in this strange way?

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avatar image syclamoth · Apr 23, 2012 at 02:42 AM 0
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How is the input manager set up? It's possible that it's not set properly to accept input from a controller axis- it may be expecting a button.

avatar image ekstumpf · Apr 24, 2012 at 12:07 AM 0
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The input manager is configured correctly.

avatar image ikriz · Sep 17, 2012 at 12:10 PM 0
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I'm also having this exact same problem.. I have a joystick which works fine but next to it i have a racing-wheel (Speedlink Carbon GT) which has the above problem, Without touching the wheel Input.GetAxis() doesn't return 0 but -1 or 1 depending on the Flip setting in the Input manager, calibration has no effect.

avatar image Pirke123 · May 14, 2013 at 07:34 PM 0
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I'm having exactly the same problem with a $$anonymous$$S Sidewinder Force Feedback 2 joystick in Windows 8 (64 bits).

Input manager is set up correctly, and the device is functioning properly everywhere else (Windows, other games, etc). When I google this problem, many people have reported this issue, but no solution...

avatar image ExTheSea · May 14, 2013 at 07:35 PM 0
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Next time add a reply as a comment not an answer. Answers are used to answer the main question not to reply to someone. Read the page for new users.

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