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Network Game: How to solve : problem Lag or Refresh frame?
I tried to make a test of Network Game for a university project and i have a problem.
When i make the server i havent lag or anything like bad refresh frames, but when other computer connect on my server, i can see the movements of my character good but the other character i see him like a low frame rate or graphic lag.
I dont know if i explain good or not.
Ah! the ping of the both computer is less than 8 (LAN connection).
Thank.
How are you synchronising your players? Using direct transform observation tends to result in somewhat jittery behaviour (which is why I avoid it), but not quite to the extent you seem to be describing!
I also have the exact same problem, I see the other players (regardless of server/client) laggy...
Answer by Stormar · Dec 02, 2011 at 05:04 PM
In my prefab of character, i put Network View and i put State syncronization to "Unreliable", but the character of the other computer that join in my server can see fluid this character in my screen.
If you want i can put some video and u can see it.
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